Street Fighter II's iconic "Hadoken" fireball was originally intended to be a projectile that travelled in a straight line, not a curved trajectory.
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The original Halo's iconic "cranes" were originally intended to be much larger and more imposing, closer in scale to the size of the Forerunner structures. They were scaled down during development.
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The original *BioShock* was originally planned to be a much more linear game, closer to a traditional shooter, before its development shifted towards the more open-ended exploration we know it for.
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The Mii characters in Wii Sports don't have individual names; they are simply identified by their appearance and the player's chosen profile picture.
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