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Game Topics (142)
Grand Theft Auto V Game
0

The character models for pedestrians in GTA V are so detailed that each one has a unique skeleton, leading to a vast array of diverse animations and movements. elaborate

Super Mario 64 Game
1

Super Mario 64 was one of the first 3D platformers to use analog stick controls, a feature that revolutionized the genre. elaborate

Red Dead Redemption 2 Game
2

The map of Red Dead Redemption 2 is so detailed that it includes individual blades of grass that are individually rendered. elaborate

Resident Evil 4 Game
3

The iconic "Plaga" parasites were initially designed to be more insect-like, before their final, more humanoid design was settled upon. elaborate

The Legend of Zelda: Breath of the Wild Game
4

There are over 900 Korok seeds hidden throughout Hyrule in Breath of the Wild. elaborate

Overwatch Game
5

Zenyatta's orbs have a slight delay before they deal damage, allowing skilled players to predict enemy movement and land more accurate shots. elaborate

Animal Crossing: New Horizons Game
6

In Animal Crossing: New Horizons, the maximum number of villagers you can have on your island is 10. elaborate

Super Smash Bros. Ultimate Game
7

The final boss, Galeem, is voiced by the same person who voices Sans in Undertale. elaborate

The Witcher 3: Wild Hunt Game
8

The Witcher 3's map is so large that if you were to walk its entire landmass in real life, it would take approximately 3 weeks. elaborate

Minecraft Game
9

A single Minecraft world can theoretically hold over 300 million trees. elaborate

Diablo III Game
10

Diablo III's development took over seven years. elaborate

PUBG: Battlegrounds Game
11

The original PUBG map, Erangel, is loosely based on the real-world island of Zelenogradsk in Russia. elaborate

Elden Ring Game
12

Elden Ring's open world is so vast that it's possible to ride Torrent, your spectral steed, from one end of the map to the other without dismounting. elaborate

Final Fantasy VII Game
13

The original PlayStation version of Final Fantasy VII used only 32 MB of RAM. elaborate

Terraria Game
14

The Terraria world is procedurally generated, meaning no two worlds are exactly alike, and they can be up to 4200 blocks wide. elaborate

Wii Sports Game
15

The Mii characters in Wii Sports don't have individual names; they are simply identified by their appearance and the player's chosen profile picture. elaborate

World of Warcraft Game
16

Gnomes have a surprisingly high average lifespan, exceeding that of most other races in World of Warcraft. elaborate

Fortnite Game
17

The original Fortnite game, released in 2017, was a cooperative survival game with zombies, not the battle royale we know today. elaborate

League of Legends Game
18

The champion Teemo's shrooms, which blind enemies, were originally intended to be poisonous. elaborate

Pac-Man Game
19

The original Pac-Man arcade cabinets were designed with a special anti-theft device: if a coin was put in but not fully accepted by the machine, it would automatically reset the game, preventing players from exploiting the system for free games. elaborate

Tetris Game
20

Tetris was briefly banned in the Soviet Union because it was deemed too addictive. elaborate

Dark Souls Game
21

The infamous "You Died" screen in Dark Souls was originally going to be much more elaborate, but the developers found the simple, stark message more impactful. elaborate

The Elder Scrolls V: Skyrim Game
22

The shouts in Skyrim were originally going to be spells, not powers fueled by dragon souls. elaborate

Halo: Combat Evolved Game
23

The original Halo's iconic "cranes" were originally intended to be much larger and more imposing, closer in scale to the size of the Forerunner structures. They were scaled down during development. elaborate

Mario Kart 8/Deluxe Game
24

The music in Mario Kart 8 Deluxe uses a higher-quality audio format (16-bit) than its Wii U predecessor, resulting in a richer and clearer sound. elaborate

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