Collaborative art projects, like the massive participatory installations often seen at Burning Man, frequently result in artworks that are impossible for any single artist to create alone.
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Many early game artists used limited color palettes, not due to technical limitations alone, but also because of the cost and limitations of printing techniques for game manuals and packaging.
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Some mosaic artists used tiny, irregularly shaped tesserae (tiles) to create a more textured and less rigid effect, breaking away from perfectly uniform patterns.
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